Right now we continue to explain concerning the adjustment of VR supplies. For the VR supplies of re
- thistedle50ribdgl
- Jun 11, 2020
- 2 min read
01. That is our scene file. We've given the glass material of VR to the glass, as well as the yellow plate below has also been offered plastic material. It need to be noted that our scene atmosphere is extremely single, so pay attention towards the need to have to add a higher dynamic map for the channel behind the reflection within the atmosphere parameters.
02. We initial adjust the red wine material, 1st convert the material ball into VR material, we don't want to adjust the diffuse reflection, and adjust the degree of reflection as shown in the figure.
03. Then, we open the Finier and adjust the reflection gloss to above 0.95, for the reason that the liquid material also includes a higher reflection.
04. Let ’s adjust the colour of red wine. Its colour is determined by the colour of smoke. As shown within the figure, it might be adjusted to such a degree; don't forget, the liquid is also transparent, so we adjust the refraction to become totally white, and also the refractive index on the liquid is adjusted to 1.33.
05. In order to greater assign components for the model, we initial choose and hide the glass separately.
06. Just after selecting recover partition table windows xp , we directly assign the material to the scene file.
07. To cancel the hiding of your glass goblets, let ’s initially render the scene file to view the effect, and if achievable, we are able to then adjust the orange juice material.
08. Pick another material ball to convert to VR material, and adjust the diffuse reflection to white. The reflection here may be slightly reduced than the reflection of the red wine material. Turn around the Finier, after which adjust the reflection glossiness to 0.94, which is also slightly reduced than the red wine material. low.
09. Now we come to the refraction parameter panel, and adjust the refraction to all white, the refractive index can also be 1.33, here we need to have to minimize the glossiness to about 0.96, after which we will adjust the smoke colour, as shown in the figure.
10. Inside how to recover a lost partition table , we have to have to adjust the type to dura.
11. We are able to observe that the texture ball has not changed right after adjusting the smoke color. The truth is, the smoke colour here is just the shadow refracted by orange juice.
12. The back color within the translucent parameters is exactly where the orange juice colour is determined. We add a gradient map to the channel behind the back colour.
13. In the gradient parameters, we have to have three colors, as shown within the figure.
14. Let's render the scene file. The VR material from the red wine and orange juice is adjusted in the picture under. Would be the red wine and orange juice within the crystal clear glass quite appetizing?
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